Hyper Void: Revisited - Twice 20. June 2019 Wessam Bahnassi Tech (0) Two talks, two different topics, in one day. More details about the internal tech behind the game and its weird gameplay system. [More]
Optimizing for Speed: Hyper Void for PS VR 15. December 2017 Wessam Bahnassi Games, Tech (0) The slide deck for our talk in MIGS2017, titled "Optimizing for Speed: Case Study: Hyper Void for PS VR" [More]
Unreal, Unity, pick one or pick none? 29. July 2016 Wessam Bahnassi Tech (0) The reasons why INFramez uses an in-house engine. [More]