Hyper Void: Revisited - Twice 20. June 2019 Wessam Bahnassi Tech (0) Two talks, two different topics, in one day. More details about the internal tech behind the game and its weird gameplay system. [More]
Optimizing for Speed: Hyper Void for PS VR 15. December 2017 Wessam Bahnassi Games, Tech (0) The slide deck for our talk in MIGS2017, titled "Optimizing for Speed: Case Study: Hyper Void for PS VR" [More]
Baked Textures with Machine Learning Feature Enhancements 15. November 2016 Homam Bahnassi Games, Tech (5) Baking textures is very common technique to pre-calculate rendering attributes for enhancing quality [More]
Unreal, Unity, pick one or pick none? 29. July 2016 Wessam Bahnassi Tech (0) The reasons why INFramez uses an in-house engine. [More]
Hyper Void Game Interview 25. June 2016 INFramez Games, General (0) Hyper Void interview with a local Montreal game dev magazine [More]
A new dimension to HUD design workflow 13. December 2015 Homam Bahnassi Games, Tech (0) When thinking abouthaving a 3D holographic HUD for Hyper Void, the Iron Man HUD was one of thefirs [More]
Bounding Box Evolved 28. November 2015 Homam Bahnassi Games, Tech (0) In the gaming industry, collision objects is definitely time consuming to create and time-saver for [More]